Bandage Guide —Violence District

Last updated: June 21, 2026

Healing Numbers and Channel Rules

Bandage restores fifty hit points over a three-second channel that you must complete without taking damage. Fifty HP equals one standard killer hit worth of recovery—survivors typically operate at one hundred max health, so Bandage moves you from injured (one-hit down) back to healthy (two-hit down) state. It does not heal from dying state; downed survivors need ally unhooks or perks like No Pain No Gain.

Store price is one hundred fifty Screws. Chest loot includes Bandages with identical heal values in most cases. Channel begins on item activation and locks you into animation—you cannot sprint, vault, or repair during the three seconds. Killer hits cancel progress and may consume the Bandage charge depending on patch rules; assume one interrupt wastes the item.

Self-heal anywhere with line-of-sight safety: behind walls, inside lockers if available, upper floors away from killer audio. Never channel in open Bay Harbor containers or Valdelboros street center unless you confirmed killer chase elsewhere via Motion Tracker or teammate callouts.

Looping and Post-Chase Recovery

Our Looping Build lists Bandage as the mandatory item slot because chase specialists spend half the match injured. After breaking line of sight post-loop, heal before rejoining generators. Injured repair is possible but one mistake ends the trial for you. Three seconds is shorter than ally healing but does not require map-wide teammate coordination.

Timing heuristic: heal when killer breaks chase or switches target, not while still in direct pursuit audio range. If you hear terror radius swell during channel, cancel early and reposition—you lose less than a full down. Flow State and Quick Recovery help create the distance window Bandage needs.

Bandage plus Bandage perk naming confuses newcomers—the item is inventory, separate from healing perks like Ambitious Medic or Pacifist. Perks modify heal speed or skill checks; Bandage item is flat fifty HP burst. They stack situationally but item slot remains independent of perk slots.

Gen Rush and Team Sustain

Gen rush players who rarely enter chase still benefit from Bandage after incidental damage —failed skill check explosions, environmental hits, or one slap while rotating between gens. Staying healthy avoids instant down on the next contact while you resume repair.

Medics running Ambitious Medic or Grab My Hand perks should still carry Bandage for self-sufficiency when the team spreads across Woodview Cabin spread layouts. You cannot heal others while down; keeping yourself healthy preserves unhook potential later.

Adrenaline Shot plus Bandage is the community favorite mobility combo: heal to healthy, then adrenaline sprint for cross-map gen completion. Costs four hundred fifty combined Screws—late-game purchase after mastering basics.

Killer Interactions and Mistakes

The Cure Foundation Staff applies anti-heal debuffs after unspikes, not directly against Bandage item—but Silenced from Sustenance does not block items. Keep healing during silence windows. Pestilence infection does not prevent Bandage use; cleanse infection through gameplay objectives if required by current patch notes.

Common mistakes: healing mid-loop while killer is one tile behind, healing in killer terror radius without tracker confirmation, hoarding Bandage until dying on second hit instead of using at injured state. Use at injured, not at one HP unless no choice.

If teammates run full medic comp, one player can swap Bandage for Flashlight rescue utility. Solo queue and duos should never drop Bandage until match data proves you finish trials without entering injured state—unlikely below high rank.

Frequently Asked Questions

Does Bandage heal from dying state?

No. Bandage only works from injured to healthy. Dying state requires unhook or specific perks like No Pain No Gain self-recovery.

Can I move while using Bandage?

No. The three-second channel roots you in place. Cancel if the killer closes in.

How much HP does Bandage restore?

Fifty hit points over three seconds—one killer basic attack worth from injured back to healthy.

Why is Bandage S-tier in every item list?

Self-heal without teammates fixes the most common survivor death spiral: staying injured on gens until the killer finds you again.

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